GAMES

Quali

Platform: PC
Development time: 4 Weeks
Engine: Unreal
Team size: 4 Artists, 3 Designers

Quali is a puzzle game inspired by Brothers where the player controls a girl and a wolf’s shadow. The player need to control both the wolf’s shadow and the girl to solve the games puzzles.

My Responsibilities
I modeled and textured the Wolf and the Girl and made the games effects. I was instructed not to make the characters too detailed, since the game camera is quite distant from the characters in-game.  The style we decided on was a somewhat realistic cartoony style. The wolf is only seen as a shadow in-game therefore it did not require texture work. O.B.S Credit for texturing the Girls face goes to Johanna Pettersson. She is much more experienced then me in portrait drawing and 2d art in general, so we deiced to have her texture the Girls face for maximum quality.

quali

Witch Craft

Platform: PC
Development time: 4 Months
Engine: Unity
Team size: 3 Designers 3 Artists

A 2,5D brawler with up to four players with four classes to choose from. The game features a mix of deckbuilding where the cards are the players spells which are drawn randomly during the fights. Of all the games I’ve worked on, this is the one that I’ve found to be most fun to play and I’ve played it ALOT. The combination of random cards being used for abilities and the quick paced character controllers makes the game very chaotic and enjoyable. There are many interesting combos. The cards of each player is showcased on the screen next to their HP UI. This means all players have information of each others cards and leads to strategic chooses in high-level play where players have to engage differently depending on their own and their opponents current hand.

My Responsibilities
Some of the effects and a dragon.

 

Andro-ID

andri-id2
Platform: PC
Development time: 1 month
Engine: Unity
Team size: 6 artists 9 designers.

Andro-ID is a game that  focuses on story and narrative. Andro-ID is set in the somewhat distant future, in a world where mankind recently has mass-annihilated their robots helpers. You play as the last remaining robot Andro. Andro has had its memory wiped. When wandering around s/he happens upon a broken robot. Andro inserts the robot U.S.B into its own ports and a daunting scene hinting the robot annihilation unfolds. Andro goes on a quest to regain its memories and learn the truth behind the events that led to the robot annihilation.

My Responsibilities
Rigging, modelling, animation and texturing of the 1st person player arms and a side character.

andro-id-andro

kontrollant

GAME JAMS

Don’t You Trust Me
Global Game Jam 2015

Platform: PC
Development time:  48 hours
Engine: Unity
Team size: 1 Designers 2 Artists

The theme for global game jam 2015 was: “What do we do now? This is one of my favorite game jam games I’ve made to this day. Don’t you trust me is a co-op two player game. It’s a game consisting of a single level. When the game starts, both players arrive in the level being poisoned, and at the end of the level there is one antidote. Two players and only one anti-dote! Each player has a health bar and running and using abilities causes damage. The players thoughts like “do we cooperate or not?” and “who’s turn is it to pull their weight?” make don’t you trust me an interesting game. It’s similar to forcing two enemies into a situation where they have to cooperate to survive.

My responsibilities
2 Characters concept, modelling, rigging animation and texturing. I was told to make the characters round since we were using sphere collision for the sake of simplicity.

dont-you-trust-me

The theme for global game jam 2015 was: “What next?”(or something along those lines)
This is one of my favorite game jam games I’ve made to this day. Don’t you trust me is a co-op two player game. It’s a game consisting of a single level. When the game starts, both players arrive in the level being poisoned, and at the end of the level, there is an antidote. However! There are two players and only one anti-dote. Additionally, each player has a health bar and running and using abilities causes damage. There is a cool, “do we cooperate or not?” and “who’s turn is it to pull their weight?” feel to don’t you trust me. Like when two enemies are put in a situation where they are forced to cooperate.

Samurai Spartan
Forsberg Gamejam 2016

Platform: PC
Development time:  24 hours
Engine: Unity
Team size: 3 Designers 3 Artists 1 Soundguy

SamuraiSpartan is a game where Samurai wielding swords and Spartans using shields, cooperate to fight enemy monsters! This is my most recent game jam and my most intensive one, I did not have much time to rest.

Responsibilities
Two  Characters, concept, modelling, rigging, animation and texturing.

samuraispartan

This-Order
Global Game Jam 2016

Platform: PC
Development time: 72 hours
Engine: Unity
Team size: 3 Artists, 4 Programmers

This game is about a person who has obsessive compulsive disorder. The person needs everything in the room to be perfect before the person is finally be able to go out the the house. There are two puzzles in the game. This game can be played with either a Wii mote or a mouse and keyboard.

My responsibilities
Creating substance materials for texturing everything.

Contact me: Arminjohansson@gmail.com

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