I’m an FX artist who has earned a bachelor’s degree in video game graphics at Södertörn University. I also have half a year of industry experience working as a special effects artist at the indie studio Grindstone interactive. I specialize in special effects but also enjoy new challenges.
Special effects tools
Adobe After effects, Maya fluids, Unreal engine, Unity.
Photoshop, Substance Designer, Substance Painter, Zbrush, Speedtree, Marvelous designer.
My main skill is Special effects. Additionally, I’m quite capable in Procedural material generation, hard surface and organic modelling and Rigging. I’ve meddled in 3D and 2D animation, hand painted texturing, character art and vegetation.