The switch axe is a weapon from the Monster Hunter game franchise. It’s a weapon capable of switching form between an axe and a sword. As reference for my axe, I used the game’s basic starter switch axe: the bone switch axe. All rendering was done in Unreal Engine.



Axe Animation

The Switch Axe was rigged and animated in Maya. Effects were added using Unreal Engines particle system. Regarding the desert environments in the video: the mesh was created in Maya and the desert material was made using Substance Designer.




Axe Variations

The Switch axe’s material is a single substance. The material is procedural and all variations of switch axes are were made by tweaking substances parameters, with the exception of the Magma switch axe’s glow which was applied in Unreal Engine using masks derived from the substance outputs. The texture size used in these renders was 2048×2048, however that size could easily be increased or decreased by tweaking substance parameters.


Switch_axe_Desert switch_axe-desert-maps
Switch_axe_Gold switch_axe-gold-maps
Switch_axe_Magma switch_axe-magma-maps

Material Exhibition

Procedural materials created using Substance Designer. These are each of the of material components used in the switch axe’s substance.



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